Dungeons

Dungeons, mini-bosses, and floor raids

Prepare potions and the right level, then run the Corrupted Mini Dungeon, Floor 1 labyrinth, mini-boss routes, and the Floor 2 platform rule.

Dungeons, mini-bosses, and floor raids

Prepare potions and the right level, then run the Corrupted Mini Dungeon, Floor 1 labyrinth, mini-boss routes, and the Floor 2 platform rule.

Which door you want

Place When players go What is inside
Corrupted Mini Dungeon About level 15, north of Medai Corrupt boars and corrupt wolves. The Kiyo Kagen quest NPC stands outside
Floor 1 labyrinth Story Episode 3 at level 14. Boss raid notes say level 15. Minotaur notes say level 17 Kobold Troopers, Cabal minions, Minotaur chamber, then the floor boss
Floor 2 dungeon After Floor 1 Forest Sentinels on the path. The boss appears when someone steps onto the center platform

Health does not regenerate in dungeon halls. Town safe zones and a high-level self-heal, described only as something seen around levels 40–50, are the passive options. Bring potions and sheath the weapon before you drink if the quick slot is refused.

Field and dungeon numbers

Damage below is the unarmored figure players recorded. Your defense changes the hit you actually take.

Enemy Where Damage Status XP Col
Corrupt Wolf Mini dungeon About 298 Poison About 193 About 187
Corrupt Boar Mini dungeon About 250, or 348 on the dash Poison About 221 About 171
Nepenthes Tolbana outskirts About 420 Poison About 162 About 116
Kobold Trooper Floor 1 dungeon About 500 Not confirmed About 265 About 342
Cabal Minion Boss path Varies Not confirmed Up to about 100 Varies
Forest Sentinel Floor 2 path Not recorded Not recorded Not recorded Not recorded
Floor 1 boss Boss room Varies Not confirmed About 1,000 solo, or about 564 each in a group Varies

Kobold Sentries in the labyrinth are listed at levels 17–19. Blocking a level 19 sentry is said to empty the whole stamina bar. Treasure rooms lock when you enter and spawn level 20 kobolds; the door opens after the room is cleared. Empty potion flasks are cited as trail markers toward the last chamber.

Floor boss rules

The Floor 1 boss room turns player killing off. Floor 2 and Floor 3 boss rooms turn it on. Standing in the Floor 1 staging area still does not restore health by itself.

The Floor 1 raid gate is tied to level 15 plus the Kirito story in Tolbana. Group experience is lower per person than a solo clear. Open-world credit is shared by players who land hits.

On Floor 2, Forest Sentinels guard the walk in. The boss does not spawn at the door. It spawns when players stand in the middle of the central platform. Clears described so far used large parties and players who respawn outside the room.

Overworld mini-boss routes

Use the Town of Beginnings crystal.

  1. Boar Chieftain, level 7. Out the main gate, then left or right onto the grassy ruins hill. Two health bars. At the first bar it summons level 5 Madness Pigs. Reach is longer than a normal boar. A player-reported katana drop is quoted at about 1%. The first mini-boss kill is also tied to a Mini-boss Slayer award of 500 Col. Corrupted Rage Pig is a separate level 11 name with the same two-bar pattern; a pinned spawn for that name was not published.
  2. Alpha Direwolf. Teleport to Medai, leave by the back path, turn right into the hillside, and enter the narrow cave. Drops named in footage: the Monolith greatsword and a Blood Remedy.
  3. Plant mini-boss. From the Tolbana crystal, go straight toward the standing stones. No drop was confirmed.
  4. Wasp Queen. From Tolbana, go back toward the labyrinth signs and slightly right. She hovers left of the labyrinth door. A rapier drop is reported.
  5. Minotaur. Inside the labyrinth chamber, not in the fields.

Minotaur pattern

Players who farm him cite level 17 or higher, high Agility and Stamina, an Anneal Blade (the Minotaur notes spell a similar sword Neil Blade), Sheep's Keep, and 20 to 40 weak stamina potions.

  • The opening move is a leap, about 1,100 damage. Sidestep or dash.
  • Rocks scatter when he lands. They damage and stun, then despawn after a few seconds.
  • The close stomp is about 900 damage. Leave the front of the boss.
  • After the first leap, circle with A or D and use light attacks. Drink when stamina falls below about 30%.
  • Another pattern: back up until the charge commits, dodge, then use the short stun for about two skills.
  • Respawn is 8 minutes 20 seconds.

Boss and mob experience on the field is split among players who hit the target. Do not spend the whole stamina bar on the first health bar of a two-bar fight.

FAQ

Frequently Asked Questions

What happens when you die in normal play?

You keep the character level you already reached, and the experience bar toward the next level returns to zero. You respawn in a town. Optional Permanent Death mode is a separate ruleset in which death deletes the character.

How do you change the camera?

On a keyboard, press O to toggle first person and third person. The experience page lists PC, console, mobile, and tablet. In-game key remapping is reported as unavailable.

Are there working codes right now?

The Codes screen and the in-game cog menu are both documented, but no working code string and no expired code string were published as of October 17, 2026. Do not type placeholder words.

When can you trade with other players?

Player trading of Col and items is reported to unlock at character level 5. Below that level the trade menu does not complete a transfer.

Why will attacks not connect?

The weapon has to be drawn first. Press Q. If the blade is sheathed, left click does not damage the target. Third person makes the sheath state easier to see.